Midnight Suns #3 Review

  • Written by: Ethan Sacks
  • Art by: Luigi Zagaria
  • Colors by: Antonio Fabela
  • Letters by: VC’s Joe Sabino
  • Cover art by: David Nakayama
  • Cover price: $3.99
  • Release date: November 23, 2022

Midnight Suns #3 unveils the source behind the Apocalyptic vision shared by all magic wielders via Agatha Harness’s past with Zoe Laveau’s family. Meanwhile, the Midnight Suns battle a clan of vampiric barbarians to escape a land on the edge of the Dark Dimension.

Is It Good?

Midnight Suns #3 is not a good comic. At best, Midnight Suns #3 is a mediocre comic. Do you want a mediocre comic? Does anybody want a mediocre comic? No, of course not, and yet, here we are.

“Whoa there, Mr. Reviewer Person. Why so harsh?” you wonder. I’m harsh because Sacks and Zagaria have a golden opportunity to put forth an excellent comic that isn’t the X-Men, Spider-Man, or the Avengers. The opportunity is there, but Marvel seems unable to capitalize on it.
When last we left… everybody… Zoe and Agatha went to New Orleans to find a Dark Mirror used in a ritual long ago by Agatha’s coven to bring forth the reign of Valtorr on Earth. Why? It’s not quite clear, but maybe Agatha wants to destroy the mirror or use it in a plan to stop Valtorr or something.

Meanwhile, the “Midnight Suns” start wandering around the edge of the Dark Dimension Clea banished them to, looking for a way home. Blade spots a magical tower that, to him, looks vampiric. The group is attacked by giant vampire bats, but they escape to the tower where they’re confronted by Vampire-barbarians(?) that look like blue ogres.

At this point in the comic, your mind will wander at the silly contrivances of it all. How did Blade know the magical tower is “Vampiric”? Where did the giant bats come from? Why are their vampire-ogres, and where did they come from? It comes off as if Sacks is tossing in theme-specific randomness to give the Suns something to do. Blade is a vampire hunter, so this issue makes everything about vampires, even if it doesn’t make sense or have anything to do with the plot.

The mediocrity is aggravated by Fabela’s coloring. Every panel is too bright and too clean. When you’re dealing with monsters and monster hunters, there needs to be an element of fear. The art is just too bright and snappy to make any character or setting in this comic any more fearsome than a bowl of Fruit Loops.

Am I being harsh? Yes, but that’s because there’s an opportunity here to do something awesome, and it’s wasted.

About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on Facebook, Instagram, and Twitter

Bits and Pieces

Midnight Suns #3 is a contrived, convenient, mildly convoluted, mediocre comic. The plot doesn’t feel big or impactful, random developments simply appear to give the Midnight Suns something to do, and the art lacks any mood or element of fear for a horror-ish comic.


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