Get Fury #2 Comic Review

  • Written by: Garth Ennis
  • Art by: Jacen Burrows
  • Colors by: Nolan Woodard
  • Letters by: Rob Steen
  • Cover art by: Dave Johnson (cover A)
  • Cover price: $3.99
  • Release date: June 5, 2024

Get Fury #2 gets Frank Castle into enemy territory, confronts Fury with the unfortunate collateral damage of a bombing campaign, and opens the General’s eyes to the consequences of his corruption.


Is Get Fury #2 Good?

Have you ever watched a Robert Altman film? Altman has a unique narrative style that weaves the viewer through a crowd to pick up bits and pieces of conversations that eventually form a perspective about a person, place, or thing as collectively understood by multiple points of view. It’s an amazing experience, and I highly recommend you give Robert Altman’s library of films a watch.

In Get Fury #2, Garth Ennis tries the same tactic Altman perfected, piecing together a revelation about the story through bits and pieces of conversation. Sadly, it doesn’t work out as well.

When last we left Capt. Frank Castle in Get Fury #1, Castle was tasked with inbfiltrating enemy territory in Vietnam in 1971. His objective? Find and kill the kidnapped Col. Nick Fury before he divulges military secrets under torture. When we check on Col. Fury, two surviving members of his company are brutally murdered when they fail to follow Fury’s lead and keep cool against enemy soldiers with nothing to lose.

In Get Fury #2, Capt. Castle has a harrowing jump into enemy territory by ejecting from an F-4 in the middle of a bombing campaign. When he lands on the outskirts of Hanoi, he poses as a Russian officer to explain his unusually American appearance, silencing any security guard who gets too suspicious.

Meanwhile, Castel’s General receives an unwelcome visit from the CIA operatives who ordered the mission to kill Col. Fury. It turns out (Maybe. Sorta. You have to read between the lines.) that the CIA arranged for Fury’s killing because they thought he was responsible for the deaths of three CIA Agents involved in a secret narcotics ring, using the bodies of American soldiers as the drug transport back to America.

The CIA Operatives are suddenly in a panic because they learned that Fury knew the men who were killed were gay, which means the method of their disposal (dumped behind a brothel) couldn’t have been Fury. Therefore, the only other person who knew the operatives were dealing drugs but didn’t know the men were gay was… Frank Castle. Or something like that.

Elsewhere, Fury continues his long trek to the Hanoi Hilton. The group stops at a village mistakenly bombed by American forces, and the leader of Fury’s caravan becomes arranged at the innocent loss of life. The leader grabs Fury by the hair and rubs his face in the exposed intestines of a dead old man lying on the ground. Unfortunately, the old man isn’t dead.

What’s great about Get Fury #2? If you wanted a no-nonsense, adult-oriented, Rated-M for Mature war comic that fits in the Marvel timeline and stars two of Marvel’s better-known characters, this is as good as it gets. Ennis pulls no punches presenting the horrors, complications, and moral duplicity of war. You get the scenarios, the jargon, and all the ugly realism you can handle. Yes, those are all positives.

What’s not so great about Get Fury #2? As the opening paragraph cheekily sets up, Ennis tries to let the reader in on a secret conspiracy involving drug running that serves as the real motivation behind Castle’s mission to kill Fury. The problem is that most of the underpinning of the motivation relies on knowledge of a previous mission (that we never see), a recent triple-killing (that we never see), and how those events pose a threat to the CIA and Castle’s general (that’s poorly explained).

No, nobody is suggesting Ennis needs to spoon-feed information. However, this is a case of a writer having a more complex story in his head that doesn’t make it to the page. You get pieces, but not enough to form a complete picture, even if you’re adept at reading between the lines.

How’s the art? Burrows and Woodard deserve just as much credit as Ennis for presenting a comic that feels realistic and authentic while maintaining strong levels of drama. Further, the scenes of gore in the last act will shock you, which is the intent of portraying the grotesque horrors of war.

About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts

Get Fury #2 drops Frank Castle behind enemy lines to complete his mission, but the higher-ups involved have a secret agenda that spells trouble for Castle and Fury. Ennis gives you an authentic, unsettling war drama, and the art team’s presentation will shock you with scenes of death, but Ennis’s conspiracy revelation, which reframes the point of the plot, fails to come together into a complete picture.

6.8/10


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