One World Under Doom #8 featured image

ONE WORLD UNDER DOOM #8 Review

  • Written by: Ryan North
  • Art by: R.B. Silva
  • Colors by: David Curiel
  • Letters by: VC’s Travis Lanham
  • Cover art by: Ben Harvey (cover A)
  • Cover price: $4.99
  • Release date: October 15, 2025

One World Under Doom #8, by Marvel on 10/15/25, pits Doom against nearly every hero, yet feels less like an earth-shattering event and more like déjà vu with extra capes.


First Impressions

Opening this issue, one hopes for an explosive escalation after last month’s astral plane cliffhanger, but the slow pacing quickly drains excitement. Valeria’s earnest pleading and Doom’s self-important speeches dominate, making the comic feel like a debate club with sound effects. By the midway point, it’s obvious the creative team is as trapped by repetition as the heroes are by Doom’s unchanging grip.

Recap

The preceding issue saw global conflict erupt after Doom’s televised decree, with his armies violently suppressing dissent and a previously loyal anchor shifting sides. Doom intensified his rule, wiping out whole armies, crushing journalism, and prompting Maria Hill to unite the Avengers using lessons learned from the Dormammu skirmish. A montage depicted Reed Richards confronting Doom on the astral plane with science-as-magic, only to be soundly beaten and forced back to reality. The Avengers were left battered and Reed tortured by Doom’s spells.

Plot Analysis

The comic opens with Valeria Richards and Franklin attempting to reach Doom, believing she can sway her godfather with Morse-coded signals. Their plan succeeds, prompting Doom to meet Valeria for a tense philosophical debate on power, consent, and the fate of Latveria. The perspective shifts to a sprawling battlefield, as the Avengers and X-Men launch coordinated attacks: Storm conjures a fire hurricane with Johnny, Tony bends energy into a devastating assault, and Cyclops joins the charge.

Despite these heroic efforts, Doom wields both sorcery and supreme will to thwart every maneuver. He disables mutant powers, repels the Avengers, and snidely lectures his adversaries about inevitability and superiority. The core of the comic centers on Doom’s bitter interactions with Valeria, all set against his elaborate efforts to freeze his victory as a moment locked in time: a metaphysical flex meant to impress the world and cement his legacy.

As the battle tilts from hope to frustration, ingenious tactics like Squirrel Girl’s distraction fail to turn the tide. Reed and Susan attempt a magical fusion attack with Stormbreaker, yet Doom counters, ensuring the outcome is never in doubt. The defeated heroes survive, but only because Doom allows it, staging his mercy as a lesson for the world. In a final flourish, his armor explodes into shards, magically hurting but not killing the heroes, before he encases his face and restarts the cycle for the next issue. However, his final demonstration of power results in collateral damage even Doom can’t ignore.

Writing

The script, written by Ryan North, churns through dialogue-heavy pages without much progression. Conversations between Valeria and Doom spiral in circles, endlessly debating the ethics of rule without shifting the stakes. Doom’s monologues repeat the same themes of coercion, superiority, and destiny seen in previous issues, while the heroes themselves rely on tired teamwork maneuvers. The pacing drags, with extended set pieces overshadowing meaningful development. Overall, the narrative feels recycled, desperately straining to find something fresh in a formula that has been used before.

Art

R.B. Silva’s artwork is the saving grace, layering dynamic layouts with expressive character work and spectacular energy effects. The battle scenes are vividly choreographed, giving each character a strong sense of motion and scale. David Curiel’s colors punch the action sky-high, balancing explosive reds, icy blues, and magical overlays. The art elevates even the most repetitive setups, infusing energy into pages that would otherwise feel stagnant.

Characters

Most heroes, sadly, melt into the background as interchangeable pawns in Doom’s attack-and-retreat game. Valeria gets a little more focus, but her attempts to reason with Doom land flat due to repetitive dialogue. Doom himself is stuck on repeat, cycling through his familiar blend of arrogance and rationalization without any real evolution. Supporting X-Men, Avengers, and the Fantastic Four function more as plot devices than memorable personalities.

Positives

The visuals excel, delivering spectacle even when the script fails to excite. Silva’s art pops with dramatic character poses and cinematic pacing, while Curiel’s coloring amplifies each magical strike and superpowered clash. The detailed backgrounds bring the chaos of battle and the cold grandeur of Doom’s reign to life, injecting every scene with a sense of scale and visual oomph.

Negatives

The worst aspects stem from the pacing and plot repetitiveness. Nearly every confrontation plays out like a rerun of the last issue’s failed strategies, with Doom standing unchallenged as his adversaries cycle through variations of defeat. Dialogue grows tedious, leaning on philosophical arguments that never resolve, while the action crashes headlong into the same fixed conclusion. The comic’s execution is boring, performing a lifeless loop instead of building toward a genuine climax.


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

For all its bombastic art and grand ambitions, One World Under Doom #8 achieves little beyond a spectacular visual rerun of events we’ve already seen. If the battle for Earth hinges on philosophical debates and endless do-overs, maybe Doom isn’t the only one doomed to an eternal cycle. Readers might be, too. Skip the talk, savor the panels. Even flash freezes eventually melt, but this plot may never thaw out of repetition.

5.5/10


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