Moon Knight #24 Review

  • Written by: Jed MacKay
  • Art by: Federico Sabbatini
  • Colors by: Rachelle Rosenberg
  • Letters by: VC’s Cory Petit
  • Cover art by: Stephen Segovia, Rachelle Rosenberg
  • Cover price: $3.99
  • Release date: June 14, 2023

Moon Knight #24 pits Moon Knight against Morpheus, the master of dreams, when the villain entrances an entire apartment building with dreams of neverending happiness.


Is It Good?

Moon Knight #24 is okay. Every comic, regardless of genre, should focus on at least one big idea to make it worth reading, and Jed MacKay does just that by using a fight against Morpheus to reveal the name of the mastermind behind all of Moon Knight’s recent troubles. MacKay doesn’t get to that reveal until the very end, but he gets there.

When last we left Moon Knight, he teamed up with Venom (Dylan Brock) to take down Sarnak and his crew of mercenaries. The heroes won the day, but Sarnak chose to turn himself in to the police rather than submit to Moon Knight’s interrogation and risk giving up his employer’s identity.

Now, Moon Knight finds himself in a disorienting-yet-idyllic version of his life before figuring out he’s trapped in a dream by Morpheus. What follows is a series of scenes wherein Moon Knight hops from his own dreams to the dreams of others until he reaches a final, fateful confrontation with Morpheus.

What’s great about this issue? MacKay successfully, with the help of Sabbatini and Rosenberg’s stellar art, creates a surreal atmosphere that feels normal but off. Some dreams are everyday scenes that wouldn’t tip you off unless you already knew something was wrong, and other dreams are nightmarish. The reader has multiple opportunities to empathize with Moon Knight when he sees alternate versions of his life where he could be truly happy if it wasn’t all a lie.

What’s not so great about this issue? There is a total lack of setup, and you don’t know what’s happening until you’re several pages in. MacKay has a habit of dropping readers into the middle of a situation without any type of prologue or preface, so it can be frustrating to get into the comic.

Second, I’ll temper praise for Sabbatini and Rosenberg’s art by admitting the busy and/or dark scenes lose clarity. There are a few panels where the shapes and details are completely lost in shadow, and you can’t tell what you’re seeing. This is a Moon Knight comic, so you can hide a lot in darkness, but there are a few spots where dramatic shadow turns the features into blobs.

What about the big reveal? Who’s the big bad? No spoilers here, but it’s not a new villain. Longtime Moon Knight fans will recognize the name, and if MacKay can pull it off, the showdown will be much more satisfying than the Moon Knight’s limp battle against the vampire clans of NYC.

About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Bits and Pieces

Moon Knight #24 sends Moon Knight down a rabbit hole of blissful dreams and nightmares to hunt for the dream-manipulating Morpheus. The surreal scenes intentionally create a disorienting feeling, and readers finally get the name of the mastermind behind Moon Knight’s recent trouble. That said, the issue is a little too confusing in the beginning due to the lack of setup, and the art gets lost in some of the darker panels.

7/10

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