- Written by: Gail Simone
- Art by: Lucas Werneck
- Colors by: Lucas Werneck
- Letters by: VC’s Clayton Cowles
- Cover art by: Lucas Werneck (cover A)
- Cover price: $4.99
- Release date: October 15, 2025
Unbreakable X-Men #1, by Marvel on 10/15/25, finds the X-Virus tearing through humanity, splitting the nation into Revelation Territories, where mutation means survival and every choice cuts deeper than a vibranium blade.
First Impressions
Galactus stumbles into town like a cosmic party crasher, while new faces drop in without so much as an introduction. The story promises apocalypse, but it mainly delivers confusion and missed connections. It’s hard to care when the script reads like someone lost the plot in the recycling bin.
Recap
The preface sets the scene in a future ravaged by the X-Virus, which detonated via Gene Bomb and left millions dead or transformed into mutants. What’s left of the United States is now chunked into mutant-run Revelation Territories, ruled by the word-commanding Doug Ramsey (“Revelation”). Dissenters are turned into mute “Babels,” some have joined the ruling ranks, others resist, but most just try not to get killed. The creative roster is present, but don’t expect comfort.
Plot Analysis
The comic opens in Haven House, Louisiana, seven years from now. Rogue, Gambit, Ransom, Temper, Dome, Spider-Girl, and Sentinel Boy squabble over the threat heading their way. Galactus lands in the story without warning or motive, scaring everyone senseless. There’s mention of Shuvahrak, whose potential to “enslave the world” is tossed in with no explanation, while fears mount that releasing her would make things even worse. New characters are thrown into the fray, but nobody gets a moment for decent setup or emotional context.
Gambit dramatically contemplates heroism, trying to keep the younger X-Men out of harm’s way while the plot rushes toward a showdown with Galactus. Strategies are proposed in a manic scramble: make a dome, use energy absorbers, or just pray someone remembered to bring the plot. Rogue faces Galactus in a one-on-one that isn’t, because suddenly she’s family, not “the universe’s nothing,” whatever that means, and then somehow, she sacrifices herself in prose that feels allergic to clarity.
Three years later, Gambit is a shell, mourning his immortalized wife—a literal statue in the backyard, no heartbeat, just heartbreak. The supporting cast floats in and out, grieving, philosophizing, and generally losing track of narrative threads. The comic pivots to existential crisis and supernatural ennui: memorial grounds, guardians, tea, and ancient monsters, with everyone still talking about suffering.
As if things weren’t muddled enough, the plot lurches into a zombie infestation, forsaken humans, and reminders that absolutely nobody is having a good time. Gambit attempts a last stand, but it’s unclear who’s threatening who, or why. The comic closes suggesting a next issue and major threats to Atlantis, but mostly just waves frantically at loose ends.
Writing
The writing would be easier to navigate if it didn’t read like a jigsaw puzzle with half the pieces missing. Dialogue rarely lands clean, making character motivations as mysterious as Galactus’s sudden cameo. The major themes: loss, grief, and cosmic stakes are scattered with little payoff. References to the Age of Revelation seem solely decorative; they’re neither explored nor connected meaningfully. Where introductions and exposition ought to clarify, they instead build a fog bank. Attempts at drama and philosophy drown in melodrama. When in doubt, someone suffers or cries out loud.
Art
Lucas Werneck’s pencils land some solid hits. The atmosphere feels dense, panels hum with mood, and action scenes are packed with detail that deserves recognition. Even so, the visual storytelling can’t rescue the stilted plot, and new character designs appear with little fanfare, making art serve as window dressing for a disconnected story. For what it’s worth, Werneck’s style keeps your eye engaged, even when your mind is checking the exit doors.
Characters
It’s tough to feel invested when every new face arrives with no backstory, motivation, or reason to care. Shuvahrak, Temper, Ransom, Dome, and the rest are thrown in without a single scene letting readers bond. Rogue’s arc is supposed to anchor the emotional stakes, but there’s no setup, and her “statue” aftermath feels like it was copy-pasted from a different book. Galactus appears, demands a new herald, and leaves without a hint of context or narrative logic. Even returning favorites, Gambit and Rogue, suffer from sparse development. Less “broken heroes,” more “castaways in a sea of chaos”.
Positives
The art punches above its weight, especially in the dark, chaotic set pieces and the somber memorial scenes. Werneck’s style at least gives these cosmic calamities and existential crises some visual interest. If you squint at individual panels, you might imagine a better story happening somewhere off-page, which is more than can be said for the writing.
Negatives
Plot and setup are lost in the ozone. Galactus, one of Marvel’s towering icons, is dropped in sequence with no setup, context, or explanation, then vanishes as quickly as he appears. Major developments like Shuvahrak’s significance, the Age of Revelation backdrop, and the gathering of undead enemies all pop up, take a bow, and exit stage left before the audience knows why. Worst of all, the story overloads on new characters nobody knows, with zero build-up or payoff. Reading this book means stumbling, panel by panel, through a maze designed to confuse, never to entertain.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter
Final Thoughts
Unbreakable X-Men #1 takes cosmic stakes and mutant drama, tosses them into a blender set to “puree,” and serves confusion in a decorative glass. Even Werneck’s art can’t mask the disorientation and lack of world-building. If you’re looking for epic mutant mythmaking, consider this an object lesson in how not to write the X-Men. Next time, let’s hope someone finds the plot, develops a character, and gives Galactus an actual reason to show up before sending him to the cosmic curb.
4/10
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