X-Men #11 featured image

X-Men #11 Review

  • Written by: Jed MacKay
  • Art by: Netho Diaz, Sean Parsons
  • Colors by: Fer Sifuentes-Sujo
  • Letters by: VC’s Clayton Cowles
  • Cover art by: Ryan Stegman, JP Mayer, Marte Gracia (cover A)
  • Cover price: $4.99
  • Release date: February 12, 2025

X-Men #11, by Marvel Comics on 2/12/25, starts a new adventure when alien bounty hunters arrive on Earth, hot on the trail of Corsair, but it’s not what you think.


Is X-Men #11 Good?

Recap

When we last left the Alaska-based mutants in X-Men #10, Scott and Agent Lundqvist had a tense heart-to-heart chat when O*N*E showed up on the Factory doorstep in retaliation for the raid on Graymalkin prison. Lundqvist assumed he would take the X-Men into custody. Still, he learned better when Scott made it clear that acts of aggression against mutants would be met with an opposite and greater show of force, starting with a coordinated attack on unmanned O*N*E facilities by the new Hellions.

Plot Synopsis

In X-Men #11, a new invasion begins. The X-Men respond to an alert of incoming unidentified objects landing (or crashing, if you prefer) in Canada from space. The object in question makes a fast beeline for Merle, Alaska, and the Factory. Rather than wait for the inevitable and risk the lives of Merle’s residents, Scott assembles a team to intercept the inbound object.

When the Marauder gets within range, the X-Men discover the “object” is Scott’s father, Corsair, on a speeder bike. After a quick hug from Scott and a punch to the jaw from Magik, Corsair hastily warns the team about an incoming space whale piloted by Kree and Breen headed right for them.

Scott orders everyone back aboard the Marauder and issues orders for a boarding party to stop the attack of bounty hunters who Corsair states were sent to capture Summers. When Corsair tries to explain, Scott doesn’t want to hear it because his father tried to escape capture by bringing aliens to Earth’s doorstep.

Magik teleports the strike team inside the whale, and the fight begins. Scott, however, is surprised to see some of the bounty hunters wearing the Ruby Quartz armor. The issue ends when Scott realizes the bounty hunters aren’t after Christopher Summers after all and the arrival of another super team to lend a hand.

First Impressions

Well, knock me down and call me stinky. This is the second issue in a row from the Jed MacKay run that was pretty good. X-Men #11 tells a straightforward adventure tale with action, twists, and a strong twist for an ending. Some readers who’ve gotten used to the Jordan White flavor of X-Titles may find this issue almost too basic, but a return to form may just be what the doctor ordered for an ailing franchise.

How’s the Art?

Netho Diaz and Sean Parsons continue the series with strong figure work, energetic action, and cool character designs. The backgrounds are lacking in this issue, but it’s not much of a problem if you read the issue at the intended pace.

What’s great about X-Men #11?

Simple, clear, energetic, and, dare I say it, heroic. These are the qualities that are consistently lacking among most Marvel titles, so Jed MacKay earns kudos for giving readers an unencumbered adventure story that anyone can get into.

What’s not great about X-Men #11?

It’s always a dicey proposition to start a conflict based on one character not spitting out the important warning right up front. In all the talking, hugging, and punching at the start of the issue, Corsair has more than enough time to say, “Scott, space bounty hunters are coming for you.” Do you see? That didn’t take much time, now did it?


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts

X-Men #11 begins a solid, fun, complication-free adventure when the X-Men respond to an alert about alien invaders. Jed MacKay’s script is well-paced, well-constructed, and well-executed, only suffering from a mildly annoying plot hole. Plus, the art team’s output is outstanding.

8/10


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